EMANE  1.2.1
eventagentfactory.h
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33 
34 #ifndef EMANEEVENTAGENTFACTORY_HEADER_
35 #define EMANEEVENTAGENTFACTORY_HEADER_
36 
37 #include "emane/eventagent.h"
38 
40 
41 namespace EMANE
42 {
52  {
53  public:
61  EventAgentFactory(const std::string & sLibraryName);
62 
63 
65 
75  PlatformServiceProvider * pPlatformService) const;
76 
82  void destoryEventAgent(EventAgent * pAgent) const;
83 
84  private:
85  using CreateEventAgentFunc = EventAgent * (*)(NEMId nemId,
86  PlatformServiceProvider * pPlatformService);
87  using DestroyEventAgentFunc = void (*)(EventAgent*);
88 
89  void * pLibHandle_;
90  CreateEventAgentFunc createEventAgentFunc_;
91  DestroyEventAgentFunc destroyEventAgentFunc_;
92  };
93 }
94 
95 #endif // EMANEEVENTAGENTFACTORY_HEADER_
96 
Factory for creating EventAgents. The factory manages the DLL allowing for the creation of multiple a...
void destoryEventAgent(EventAgent *pAgent) const
EventAgent * createEventAgent(NEMId nemId, PlatformServiceProvider *pPlatformService) const
The PlatformServiceProvider interface provides access to emulator services.
EventAgentFactory(const std::string &sLibraryName)
Base class for all event agents.
Definition: eventagent.h:52
std::uint16_t NEMId
Definition: types.h:52
Definition: agent.h:43