EMANE  1.2.1
eventgeneratorbuilder.h
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33 
34 #ifndef EMANEAPPLICATIONEVENTGENERATORBUILDER_HEADER_
35 #define EMANEAPPLICATIONEVENTGENERATORBUILDER_HEADER_
36 
39 
40 #include <string>
41 #include <list>
42 #include <memory>
43 
44 namespace EMANE
45 {
46  namespace Application
47  {
48  using EventGenerators = std::list<std::unique_ptr<EventGenerator>>;
49 
57  {
58  public:
63 
68 
86  std::unique_ptr<EventGeneratorManager>
87  buildEventGeneratorManager(const uuid_t & uuid,
88  EventGenerators & generators,
89  const ConfigurationUpdateRequest & request);
90 
108  std::unique_ptr<EventGenerator>
109  buildEventGenerator(const std::string & sLibraryFile,
110  const ConfigurationUpdateRequest & request,
111  bool bSkipConfigure = false);
112  };
113  }
114 }
115 
116 #endif // EMANEAPPLICATIONEVENTGENERATORBUILDER_HEADER_
std::unique_ptr< EventGeneratorManager > buildEventGeneratorManager(const uuid_t &uuid, EventGenerators &generators, const ConfigurationUpdateRequest &request)
std::list< std::unique_ptr< EventGenerator > > EventGenerators
Provides methods for constructing event generators and a manager to contain and control them as a gro...
std::unique_ptr< EventGenerator > buildEventGenerator(const std::string &sLibraryFile, const ConfigurationUpdateRequest &request, bool bSkipConfigure=false)
std::vector< ConfigurationNameStringValues > ConfigurationUpdateRequest
Definition: agent.h:43