34 #ifndef EVENTAPPLICATIONAGENTMANAGER_HEADER_ 35 #define EVENTAPPLICATIONAGENTMANAGER_HEADER_ 67 virtual void add(std::unique_ptr<EventAgent> & pAgent) = 0;
87 uuid_copy(
uuid_,uuid);
94 #endif // EVENTAPPLICATIONAGENTMANAGER_HEADER_
virtual ~EventAgentManager()
const uuid_t & getUUID() const
EventAgentManager(const uuid_t &uuid)
A interface to mark objects with a unique application wide build Id. Builders manipulate buildable ob...
virtual void add(std::unique_ptr< EventAgent > &pAgent)=0
Generic interface used to configure and control all components.