EMANE  1.2.1
eventagentmanager.h
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33 
34 #ifndef EVENTAPPLICATIONAGENTMANAGER_HEADER_
35 #define EVENTAPPLICATIONAGENTMANAGER_HEADER_
36 
37 #include "emane/component.h"
38 #include "emane/eventagent.h"
39 #include "emane/buildable.h"
40 
41 #include <memory>
42 #include <uuid.h>
43 
44 namespace EMANE
45 {
46  namespace Application
47  {
53  class EventAgentManager : public Component,
54  public Buildable
55  {
56  public:
60  virtual ~EventAgentManager(){}
61 
67  virtual void add(std::unique_ptr<EventAgent> & pAgent) = 0;
68 
74  const uuid_t & getUUID() const
75  {
76  return uuid_;
77  }
78 
79  protected:
85  EventAgentManager(const uuid_t & uuid)
86  {
87  uuid_copy(uuid_,uuid);
88  }
89 
90  uuid_t uuid_;
91  };
92  }
93 }
94 #endif // EVENTAPPLICATIONAGENTMANAGER_HEADER_
A interface to mark objects with a unique application wide build Id. Builders manipulate buildable ob...
Definition: buildable.h:49
virtual void add(std::unique_ptr< EventAgent > &pAgent)=0
Definition: agent.h:43
Generic interface used to configure and control all components.
Definition: component.h:81