EMANE
1.2.1
emulator.h
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/*
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* Copyright (c) 2014 - Adjacent Link LLC, Bridgewater, New Jersey
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Adjacent Link LLC nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef EMANEAPPLICATIONEMULATOR_HEADER_
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#define EMANEAPPLICATIONEMULATOR_HEADER_
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#include "
main.h
"
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namespace
EMANE
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{
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namespace
Application
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{
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template
<
typename
Builder,
typename
Director,
typename
Manager>
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class
Emulator
:
public
Main
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{
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public
:
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Emulator
(
const
std::string & sName_):
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Main
(sName_){}
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private
:
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void
doConfigure(
const
std::string & sXMLURL)
override
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{
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pDirector_
.reset(
new
Director{sXMLURL,
builder_
});
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}
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void
doStart()
override
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{
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pManager_
=
pDirector_
->construct(
getUUID
());
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pManager_
->start();
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pManager_
->postStart();
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}
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void
doStop()
override
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{
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pManager_
->stop();
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}
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void
doDestroy()
override
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{
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pManager_
->destroy();
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}
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protected
:
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Builder
builder_
;
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std::unique_ptr<Director>
pDirector_
;
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std::unique_ptr<Manager>
pManager_
;
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};
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}
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}
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#endif // EMANEAPPLICATIONEMULATOR_HEADER_
EMANE::Application::Emulator
Definition:
emulator.h:43
EMANE::Application::Emulator::pManager_
std::unique_ptr< Manager > pManager_
Definition:
emulator.h:77
main.h
EMANE::Application::Emulator::builder_
Builder builder_
Definition:
emulator.h:75
EMANE::Application::Main::getUUID
virtual const uuid_t & getUUID() const
Definition:
main.cc:110
EMANE::Application::Emulator::Emulator
Emulator(const std::string &sName_)
Definition:
emulator.h:46
EMANE::Application::Main
Definition:
main.h:49
EMANE::Application::Emulator::pDirector_
std::unique_ptr< Director > pDirector_
Definition:
emulator.h:76
EMANE
Definition:
agent.h:43
src
libemane
emulator.h
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